Forested blocky mountains under a dusk sky, with the moon out above layered clouds.

Voxel survival sandbox / Play to earn / Full loot

DEEP ASCENT

Dig below the bedrock, grab the treasure, climb back out alive. The deeper you go, the richer and the deadlier.

Open to everyone for now: no wallet, no tokens, no sign-up. It will not stay open. Access moves behind a holder gate later in development.

Descend

The economy / Where this is going

Play to earn.

Deep Ascent is being built as a play-to-earn world. What you drag out of the ground is meant to be worth something, and $DAG is the layer that carries it.

  1. 01

    Full loot, both ways

    Everything you carry is at risk, and everything you carry out is yours to keep.

  2. 02

    Depth sets the payout

    The further below bedrock you push, the richer the haul and the longer the climb home.

  3. 03

    Settled in $DAG

    Land, rent and trade are planned to settle in $DAG once the Living Economy phase lands.

Early development. None of this pays out yet. The game is at its barebones engine stage: no rewards, no payouts, no earning today. Play to earn is the direction of development, not a feature you can use right now.

The world above / Survival sandbox

Build a life above.

Deep Ascent begins as a living blocky survival world: explore the wilderness, gather resources, build, craft, encounter animals and face PvE threats. These systems are the destination of development beyond today's barebones engine.

A player-built blocky dirt shelter with a chimney on a green hillside at sunset.
In-game capture 001Player-built shelter
  1. 01EXPLORE

    A world worth crossing

    Roam blocky wilderness, find resources, meet wildlife and choose where to make your stand.

  2. 02CRAFT

    Shape your foothold

    Gather, place and remove blocks, build shelter and turn raw materials into a way forward.

  3. 03SURVIVE

    Bring the loot home

    Face PvE threats and protect what you carry. A successful run ends only when you return alive.

The world below / Intended endgame

Below bedrock, the rules change.

Progress far enough and the familiar world gives way to Deep Ascent's intended endgame: dangerous expeditions beneath bedrock. Greater depth means richer treasure, harsher threats and a longer climb home.

Loot is only yours if you make it back alive.

  1. 01DIGChoose how deep to risk it.
  2. 02LOOTFind what the surface cannot offer.
  3. 03ASCENDEscape with everything you carry.

Field transmissions

See the world.

Development footage and more world previews will surface here on the way down.

Every image on this site is a real, unedited capture from the game as it runs today. No AI-generated art, no concept renders, no mockups.

Build 0.0.4 preview

In the build today

  • A generated blocky world you can walk across
  • Placing and removing blocks from a hotbar
  • A day and night cycle with moving sun, moon and clouds
  • Dynamic shadows and adjustable render distance

Not in yet

  • Survival loop, health and progression
  • Crafting and resources
  • Creatures and PvE
  • Audio and a real game UI
  • Anything below bedrock
Trailer pending. Development footage lands here.
The sun setting behind a forested ridge above a bay with a pale sand shore.
In-game capture 002Shoreline at sundown
A wide blue lake ringed by dense blocky forest under heavy sunset clouds.
In-game capture 003Inland lake
A player-built white house with a dark pitched roof standing in dense blocky forest under a blue midday sky, with the in-game HUD and hotbar visible.
In-game capture 004Forest homestead
A lone blocky tree casting a long shadow over open green plains under a bright blue sky with drifting cloud slabs.
In-game capture 005Open plains at midday

Playable build / Open for now

Open now. Gated later.

Open to everyone for now: no wallet, no tokens, no sign-up. It will not stay open. Access moves behind a holder gate later in development.

Play in your browser
Holder gate / coming later 50,000$DAG

Open to everyone today, and that is temporary. Later in development new builds will require a wallet holding at least this balance to get in. The gate lifts again for Open World, at the bottom of the roadmap.

Your tokens stay in your wallet. Nothing is spent or burned.

No wallet connection is requested on this site or to play today. The gate is not in effect yet, and you will not be asked to spend anything when it is.

Development descent / No fixed dates

The way down.

Deep Ascent is currently at its barebones engine stage. Every level below is planned direction, shown in development order rather than as a delivery promise.

  1. DEPTH 000
    PHASE 01 NOW

    Barebones

    Graphics engine, generated world, movement, and placing and removing blocks.

  2. DEPTH 010
    PHASE 02 PLANNED

    Holder Early Access

    Playable development builds for wallets holding at least 50,000 $DAG. Tokens remain untouched.

  3. DEPTH 025
    PHASE 03 PLANNED

    Game Foundation

    UI, audio, survival loop, progression, and the core player experience.

  4. DEPTH 050
    PHASE 04 PLANNED

    World Foundation

    Crafting, creatures, PvE, resources, richer biomes, and the below-bedrock endgame.

  5. DEPTH 075
    PHASE 05 PLANNED

    Living Economy

    Planned zones and land that can be rented using $DAG.

  6. DEPTH 100
    PHASE 06 PLANNED

    Open World

    The holder gate is removed and access opens to everyone.